Bioshock Infinite: Burial at Sea Episode 1 Review
Burial at Sea revisits the city of Rapture in an alternate timeline before the events of the first Bioshock. Booker is once again the protagonist and Elizabeth returns too, aiding him in his search for a child named Sally. Stepping out of his office the dystopia we all know is non-existent and there are people roaming Rapture with a sense of freedom and purpose.
The initial half an hour is slow paced but gives the player a chance to understand the characters and their motives moving on. However if you've finished Bioshock Infinite's campaign you'll pick up on the familiar story arch, replicated in Burial at Sea and Elizabeth's purpose will be no surprise.
Skylines make a return but feel out of place in Rapture and are best used in the wide open environments of Columbia. Weapons and Vigors are the same ones you see in Infinite's campaign but here Vigors are called Plasmids, playing on the notion of constants and variables. Ammo and Salts are scarce which can make conflicts very interesting as you have to make every shot count.
Every corner you turn feels Déjà Vu; the suspense the game delivers is constantly diminished by the predictable nature of the level design. Anytime you see a tear you know an intense battle is ahead and the option to deploy a hook at certain stages is pointless. The advantage of asking Elizabeth to create a hook from a tear in Bioshock Infinite's campaign was to reach a vantage point or avoid enemies. In Burial at Sea it has no rational because the environment is enclosed with small ceilings.
Despite all this I was still intrigued to discover the mystery behind Sally and the conclusion was satisfying. I hope Bioshock Infinite: Burial at Sea Episode 2 plays to its strengths and takes the shortcomings of Episode 1 into consideration.